Welcome to Scranton! This Dunder Mifflin branch is in danger of closing, so we’re calling on you interns to perform various office tasks and help the brand stay afloat. Be careful! We think there may be Osprey Paper traitors among you, trying to sabotage your hard work for Dunder Mifflin! Can you figure our who among you are the saboteurs and save the branch? Good luck!


Hidden Identity / Social Deduction – Each player has a loyalty card that shows if they are Team Dunder Mifflin or Team Osprey. Dunder Miffllin players need to figure out who the Osprey player(s) are in order to keep them from sabotaging too many tasks, and from being hired by the branch.

Special Abilities – Each player has a one-time ability, based on their department. They can also earn reward cards throughout the game for successful tasks, which will let them peek at cards, skip turns, and more.


  • 4 to 8 Players – I think 4 is a little rough, seems like it isn’t too hard to find the 1 Osprey member. I think it shines at 6 to 8
  • Ages 12 & Up – Pretty simple/small rule set, but players may need to be able to deceive each other/bluff!
  • Fans of similar games with hidden identities (The Thing: Infection at Outpost 31, The Resistance, etc.)
  • Fans of The Office, of course!

  • Great use of the theme!
    • Plenty of fun references that play well into the game
  • Approachable rule set – quick teach
  • Set-up is quick
  • Length – Plays quickly and smoothly
  • Good Variety of reward cards – can let players strategize about how to best use them
  • Good Replay Value since it’s more about how players act than the cards/tasks themselves (and you never know which tasks you’ll draw either)
  • Luck of the Draw – The more players, the less cards people have in hand. If you end up with a bunch of sabotage cards as a Dunder Mifflin player, you can feel useless during tasks, and look pretty suspicious. There is a way to flush cards from your hand, slowly, but it can still be luck dependent at times
  • A few rules were a little vague
  • A lot of tasks are 4 or 4-5 interns, which felt less fun when playing at 4 players because everyone had to participate, which makes the social deduction element difficult, that’s why I prefer it with more players

I absolutely love The Office, and I thought this utilized the theme well. It was something I could definitely see Michael Scott doing in an episode, haha!

It felt similar to other hidden identity games I have played, but the theme helped it stand out a bit. I like the variety of tasks, and the requirements of certain departments being chosen, so that the Osprey player(s) always had some chances to sabotage.

If you like the theme and the style of game, it’s definitely worth checking out, but I would personally hold it for a group of 6 to 8, as more players led to more fun!


Additional Information:
My Final Rating – 7/10

Designers – Jon Cohn, Kami Mandell
Publisher – The Op Games
MSRP – $34.99
Website

*I was provided a copy of this game to do this review*

If you like what I do, consider Supporting Me.