The local villages are infested with werewolves! It’s up to the mayors of each village (that’s you) to get rid of as many werewolves as possible in order to keep your residents safe. You’ll need to rely on the special abilities of your residents in order to drive those werewolves away. Good luck, mayors!
What Is It?
🥅The Goal of the game is to have the lowest score after 4 rounds
⚙️Hand Management – Players have a “hand” of cards on the table in front of them and they want to swap and or discard cards in order to decrease their score
⚙️Memory – Once you’ve seen a card (of your own or someone else’s) you can’t look at it again without using another ability, so a good memory can be important
⚙️Take-That – Some card abilities let you interact with other players (i.e. by giving them more cards) which can help to increase their score
Who Is It For?
👥2 to 4 Players – I think I prefer it mechanically at 4, because there’s more player interaction, but it is far too long with 4 players, so there’s some trade-off
👥Ages 10 & Up – The rules are fairly light, but there is definitely a small learning curve to get a good grasp on the different abilities, how they can combine, and the underlying strategy
👥Fans of card games with varied abilities
👥Players who don’t mind take-that and memory
PROS
🟢Aesthetics – Really nice artwork
🟢Components – Good quality cards, great metal eye token, and a nice insert to sort the cards
🟢Rules are well-written
🟢Good variety of abilities; In particular, I liked the #9 Obsessor card since it influenced what you could discard after it
🟢Good level of player interaction
🟢Compatible with other Silver games





CONS
🔴Length – I thought it went on for too long, particularly with more players. It might have been better if it was one less round.
🔴Scoring – It seemed fairly common to have a negative round score in this version. I thought it was crazy that if you call for a vote, and have the lowest score, you still score zero points instead of your score, if that score was UNDER zero. Meaning, someone else who had more points than you (i.e. -2 to -5) would end up with less points after that modification. It seemed unfair to the player who actually did that well.
🔴Memory – I didn’t feel like it added to the game to have to remember the cards in front of you. I thought once you saw them you should be able to look at them again
Final Thoughts
I have played one or two other versions of Silver, and I like that there are so many unique card abilities, and that you can mix and match all the sets. I also like the unique silver eye ability to grab a card from the deck – it could really come in handy for some of those strong cards!
The scoring just didn’t sit right with me for this one. Maybe it was just because we had some really low scoring rounds (-29 once!) so it felt insane to call for vote and miss out on that great score. Of course, you don’t ever have to call, and can just wait for the deck to run out (which I think I always would because of this rule) but then the game is just extended by a huge margin, and it already felt a bit too long as it was. Without that rule, I think I’d enjoy it a bit more. But, there’s still some great abilities in here which might pair better with some other decks too!
Additional Information:
My Final Rating – 6/10
Designer – Ted Alspach
Artists – Ted Alspach, Andrey Gordeev
Publisher – Bézier Games
MSRP – $ 24.95
Website
*I was provided a copy of this game to do this review*
If you like what I do, consider supporting me.




Leave a Reply