You know what they always say about chips, right? You can’t have just one! Bag of Chips proves that as you pop chip after chip, and flavor after flavor from the bag, and try to rack up the most delicious score! Let’s check it out.
What Is It?
A push-your-luck game of set collection where players must manage their hand of objective cards effectively. Players start with 6 potential score cards, which score for things like a certain number of a flavor of chip, more of one flavor than another, and so forth. In the first two turns, a certain number of cards must be discarded, meaning players will not score them. In the third turn, players must choose 2 cards for the positive score side, and 1 for the negative. Once all chips are drawn, players calculate scores – if the condition on the card is not met, it is worth 0, no matter where it is. If the condition is met, players score positive or negative points accordingly. The highest score wins 2 reward tokens & second highest earns 1 token. First player to 4 tokens ends the game, and the player with the most tokens wins!
Who Is It For?
- Ages 8 and up – Pretty small rule set makes this one easy to learn
- 2-5 Players – Scales well no matter the count
- Fans of push your luck, set collection, and hand management mechanisms; I think it uses them in a unique way
- Players who don’t get overwhelmed thinking about what might happen next/which cards to keep
- Rules – Well-written/clear
- Components – Chips are cute/very solid, they are also both colored and have symbols, which I think is nice for players who struggle with colors. Cards are pretty good quality as well.
- Quick to learn and play
- Small/portable – doesn’t take up a lot of table space either
- Easy to set up, reset rounds, and clean up
- Despite the obvious randomness element, players still have choice in potential score cards which I like
- Components – While I love the thematic nature of the bag, I hate the bag. It’s crinkly, small, hard to store on the shelf. I wish the game had come in a box with a fun bag inside for the purpose of gameplay instead of this being the main storage solution
- I’d almost say it’s too quick. Many games can be just 2 rounds if 1 player scores well twice, and sometimes it just feels like “oh, it’s over already?” Luckily, it’s easy to set up another game and play again
This one is so cute! While I will maybe never get over how much I dislike that bag, I do really appreciate the dedication to staying on theme! The game is quick, snappy, and light, and even when I think it’s a little too fast, I have a good time, so I’m more likely to play another quick round. It gives players choice in what objectives they want to keep based on how likely they think it is to score, but you don’t have to be deep strategist to do well. It’s a good filler game for just about any group.
My Final Rating – 6/10
Designers – Mathieu Aubert, Théo Rivière
Artists – Hervine Galliou, Mathieu Lidon
Publisher – Blue Orange Games
MSRP – $14.99
*I was provided a copy of this game to do this review*
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