Are you ready to help shape Argentina’s future? Restore terrain, protect your wildlife, and create a thriving ecosystem that visitors can’t wait to tour!


✨Theme – Wildlife
🎯The Goal of the game is to score the most points
⚙️Drafting / Route Building – Each turn, players take 3 actions. Many times, they will be drawing new cards from the queue or deck, and then playing those cards in certain pairs/sets to play their land markers and animals out on the board and set up scoring opportunities (based on number of visitor centers they touch, water spots their animals touch, and more)

👥2 to 5 Players – Fine at any count. The map is larger with more players, and it definitely takes longer with more players, so that is just something to keep in mind; maybe best at 2 to 3.
👥Ages 13 & Up – Not super complex, but definitely room for strategy with the different actions and a lot to consider as opponents build out their routes
👥Fans of network building and who don’t mind random draws determining how you play

🟢Aesthetics – The art/animals
🟢Decent variety in map tiles/builds
🟢Capybaras being in a game always gets a +1 from me 🙂
🟢Rules are well-written
🟢I like the timing/trigger for scoring. It feels like it works well, and still gives everyone equal turns before actually scoring

🔴I actively disliked the animal pieces. They’re too big to lay down and many are too thin/flimsy to stand reliably. They are fiddly and annoying
🔴Some of the reference cards are misprinted, and all of them have very small icons for “reference” so they ultimately aren’t very helpful
🔴I thought viewing platforms and reserve tokens were too similar for being so small
🔴The randomness of the card draws is one thing, but the queue not auto-refilling, or at least filling each turn was frustrating
🔴Length of game is underestimated on the box


I’ve never played any previous versions of this game, so this isn’t a comparison to past iterations. This wasn’t a great fit for me, unfortunately. The fiddly components were distracting, and the gameplay itself didn’t excite me as it felt repetitive and the randomness of the cards could be frustrating if the luck just didn’t work out in your favor for multiple turns. Overall, it just felt fine to me, but not something I’d be returning to, at least not very often.


Additional Information:
Designers – Daryl Andrews, Wolfgang Kramer
Artist – Joan Guardiet
Publisher – Pandasaurus Games
MSRP – $39.95
Website

*I was provided a copy of this game to do this review*

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