With a myriad of game modes and scenarios, high quality components, and adorable art and components, Quodd Heroes is a game that’s bound to get a lot of love and a whole lot of table time! It’s time to tumble into adventure by picking your characters, each with their own unique abilities and upgrades, and planning your moves as best you can, adjusting and adapting to the elements as you roll. Ready to check it out? Let’s Go!
What Is It?
Honestly, this game is so many things rolled into one, and it does it all very well. It’s a scenario-based adventure-y game with programming, grid movement, exploration, variable player powers, puzzles, racing, and more! It’s definitely hard to call it one thing over another since it varies so much game to game, but it’s easy to say that there’s really something there for so many different types of gamers.
Who Is It For?
Speaking of different types of gamers (boom – transition!) I think this is likely to appeal to a wide range of people. The game box recommends ages 14+ which I would say is accurate because it is a little bit difficult and has a lot going on, might be too much for younger audiences. Despite it’s “cute” look, I would say that it isn’t for typical “lighter” gamers; there’s definitely some dedication needed here, especially for some scenarios that can run a little longer, depending on player count, or other factors.
I’d recommend it to gamers who like adventures with a little bit of randomness. I’d also say those who like programming games, such as Mechs vs Minions, will enjoy this one a lot too. While it’s not for lighter gamers, families who tend to game together might find a lot of value in this since it plays up to 6 and has so many different modes available.
Quality of Components
First of all, there are a lot of components. Like, I was not expecting such a heavy box, but my weak arms were in for a surprise when I lifted this one, and boy was it worth it! The overall quality of this game is top notch and I’m personally very impressed.
The rules are nicely laid out and easy to follow, as well as well-written, which is a great first impression to the game. The player boards, game boards, cards, and cardboard chits are all so colorful and vibrant that they make sure a great table presence. The minis are super cute and very fun to tumble during the game. They are all gray, so they kind of blend together from far away, but once you sort them out, it’s not a big deal. Coming from someone with insanely little painting experience, they seem like they would be difficult to paint because of little crevices/details, but that’s for you to judge yourselves. (Just don’t say I didn’t warn ya!). Overall, everything seems really well done and it’s well worth the ticket price for the quality you’re getting.
PROS
- Fun to tumble!
- Great art/aesthetically appealing/high quality components
- The tutorial is great – slower intro to a lot of the different mechanics the game offers
- Chunky minis
- Cards provide variability to play/strategy; pet cards (my fave) are super useful in a pinch
- Many modes available – solo, co-op, competitive, teams, 1 vs Many – so you have a lot of options
- The variety allows for an appeal to all different types of gamers
CONS
- It can be hard to visualize what your next few moves will be, especially if you’re not used to programming-type games; you want to plan ahead but you can feel like you’re over analyzing too
- This can definitely cause some AP for players who are trying to plan too much. You just kind of have to go with the flow and let things unfold, at least a little bit, so you don’t get overly caught up in planning 10 moves ahead
- Some scenarios use very few cards, which seems to de-incentivize exploring. BUT, when the deck is bigger there’s a lot more reason to explore and see more cards. So this con is minimal
- The randomness in co-op mode, while the same as the other mode, feels worse and brings the game down. While it’s one thing in a competitive game for a world event to hurt all players, it feels more damning in a co-op game where it basically defeats the purpose of working together (it didn’t help that the co-op scenario we played was timed so it undid a lot of our work right when we were near the end)
Difficulty
This, of course, depends on the scenario, but I’ll ballpark it right around the middle at a 3.5/5 for difficulty. It’s definitely a lot to learn, and it’s helpful to have everyone playing read the rules ahead of time. I think the difficulty also comes down the familiarity with programming games, since that is a huge part of the game. It also seems to be a game that gets easier to grasp the more you play, so I’m looking forward to getting a better hang of things the more I play!
Final Thoughts
So far, I really like this game! I’ve played 3 different modes, and every game/round is different. There’s always a lot going on, and a lot of moving parts, but everything flows really well, and the rules are really detailed and help a lot when you quickly need to reference something or answer a question. I look forward to trying out more modes and scenarios soon because this game is super cool! I hope others get to try this out and find it as fun as I do!
Happy Gaming~
Additional Information:
Designer – Ryan Iler
Artists -Ryan Iler, Kamila Szutenburg
Publisher – Wonderment Games
BGG
BGA
*I was provided a copy of this game to do this review*
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