What I Played This Week (2/24 – 3/1)

Howdy Gamers! This week we got a few things to the table every day, including a ton of gaming in on the weekend. We did a lot of plays of the same game, so the list isn’t crazy long, but it was a ton of fun to catch up with friends we haven’t seen in a while and just get some solid gaming in. We’re also hoping to start a DnD campaign soon! Any tips are welcome and appreciated because most of us are fairly new to it, with only a few plays, or none, under our belts.

Happy Gaming~

Reaction Key
❤️ – Loved It/Always Love It/Favorite
😄 – Liked It/Will Likely Play Again
🤷🏻‍♀️ – Okay/Take It or Leave It
👎🏻 – Didn’t Like/Would Not Play Again
🆕 – New-to-Me Game


Incredible Managers Wanted! Inquire Within.

Image provided by Hub Games

Gather round, Adventurers! We’ve got gauntlets, and wands, and ghoul juice, and cauldrons, and so – much – more! Anything you want, at the best quality around! That’s the Adventure Mart motto! And what’s more, Adventure Mart will always be there for you! Seriously, we just pop up into existence wherever you need us! Plus, we’ve just hired new managers for our recent stores, and they’re eager to please all you wonderful adventurers coming through!

… Okay Managers, we got their attention for you, now it’s time for you to seal the deal. Competition in a brand is healthy. Work to outsell your fellow managers so you can collect the most gold from these travelers. After a week of selling, you’ll have your corporate review which will decide your fate with … or without … Adventure Mart. So sell your hearts out and make Adventure Mart proud!


What Is It?

A unique deck builder where players act as managers who are stocking their storeroom with goodies, filling their stores with staff and fixtures, and, most importantly, selling their highest quality goods to adventurers who pass through. Since stores have a limited amount of space, they must choose their staff and fixtures wisely! Likewise, they must be selective when selling items, since they will will need to wait for them to be reordered before they can be sold again.

At the end of 5 days, managers will undergo their review with corporate. The manager with the highest net worth will be the winner and live to manager another store! And hey, maybe even get a promotion if they keep up the good work. The rest, on the other hand, will be sent to the Abyss for additional training … good luck with that.


Who Is It For?

Fans of deck builders will definitely enjoy this because it uses that trusted mechanic well, but also adds in a great new, unique twist. Instead of cycling purchased cards through the discard pile before using them, players add new stock directly to their hands and can sell them that same round! Additionally, staff and fixture cards get played in front of players when bought, with a 4 card limit, to give them special effects. It has very smooth deck building gameplay as well, so fans of the genre will pick up on it easily.

The game itself recommends ages 10+, and I can agree with that. It’s pretty easy to learn and play, plus it’s super cute aesthetically, so it would be a great game for kids and families alike.


Components + Quality

Since this is a prototype, I won’t comment on the overall quality of the components that I have, since what I have is not final. However, I need to comment on the art for this. I believe most, if not all, of what I have is final art, or at least very similar to what the game will show, and I am just in love with it. We’re talking heart eyes emoji all over the place — 😍😍😍😍😍😍😍

The art is incredible; it’s cute and colorful and cartoony! It really immerses me in the world of the game and makes it a really pleasant experience just to look through all the cards. I can’t get enough of the art, and hope you feel the same!


PROS

  • Smooth gameplay
  • Gorgeous art (yeah, obviously had to mention it again)
  • Plays fairly quickly
  • Easy and quick set up
  • Unique mechanics to set it apart from other deck builders, which is always great since it is such a popular mechanic
  • Effective catch up mechanic for the quietest store (least sales in their Ledger) each round
  • A lot of variety in all the cards and you don’t see them all every game, so there’s a lot of replayability, as well as varying strategies game to game

CONS

  • With the full 4 players, I felt a lot less control turn to turn because cards in the queue disappear fast, as do adventurers. It’s a bit jarring the first time, and can make the game feel more difficult
  • You can’t really prepare for the adventurers for the most part since you don’t know what goods they will accept. Everyone is on level playing field with that, but it can still make it for some players getting very lucky with what comes out while others are not so lucky
Image provided by Hub Games

Final Thoughts

My final thoughts consist exclusively of loving this game! I think it’s a really solid deck builder that’s adorable from every angle, and really offers players a lot of variety. There is a fair amount of randomness with selling since adventurers are not revealed until selling begins, but if players diversify their decks enough, they’ll be able to sell to anyone who comes through their Adventure Mart! It plays so smoothly and never gets old play after play. I can’t recommend this enough to deck building fans, so be on the lookout for it this May!

My Final Ratings:
Overall Game – 9/10
Aesthetics – 10/10
Replayability – 8/10
Difficulty – 3/10

Additional Information:
Designer – DigiSprite (Lead Designer: Sam Taylor)
Illustrations – Moniek Schilder, Stefanie Bollen
Graphic Design – Winnie (at Hub Games)
Publishers – DigiSprite, Hub Games
MSRP – $30.00 – Available May 2020!
BGG
BGA
Website
Preorder

*I was provided a prototype copy of this game to do this preview*
*All components shown are subject to change*

If you like what I do, consider supporting me.

A+ Customer Service!

Hey, you there! Yeah, you! This food isn’t going to serve itself! We’re going to need your help. You’ll need to hire cooks and helpers to make meals for you to serve and keep our customers happy! Trust me, unhappy customers are a pain to deal with. On the other hand, you could always just take the complainers and … cook them. (Look, we don’t really care how you handle things, as long as you handle them, capeesh?) Anywho, handle your tables, however you see fit, quickly because you’ll only succeed if you get enough tips! Now hurry up, customers are waiting!


What Is It?

A simple card and dice take that game where players work to keep their kitchens safe for cooks and helpers, thwart their opponents’ restaurants with negative effects, including stealing cooks, and, of course, do their best to serve plenty of customers.

Players can only play one positive card on themselves and one negative card on an opponent each turn, so they must make the most of every turn. Additionally, players will only get to roll the dice to earn meals if they have a cook in play, so they need to try and keep negative cards off of them to lower their chances of cooks being fired.


Who Is It For?

First and foremost, this is for fans of take that games and those who don’t mind a harsher style game, because there’s a lot of ways to lose turns and steal tables, supplies, and chefs from opponents.

I’d say it’s for ages 13+ as well. It’s not terribly difficult, but some of the art and the theme might be a bit weird for younger audiences.

Finally, I’d recommend this to groups who like silly and lightweight games because it’s a standard “beer and pretzels” type of game that doesn’t take itself too seriously. It’s also better for groups of 3 or more. It works fine at 2, but I definitely found it more interesting with 4 or 5.


Contents + Quality

Cards – Average quality cards. The art is simple but fun; some of it is a little weird or gross (like someone getting stabbed or put in a meat grinder) but that’s why it’s for those gamers who like to be a little silly, haha. Instructions/text on cards is clear, everything is easy to know how to use.

Dice – Average plastic dice. Words are written clearly on them.

Meals – Basic, black wooden discs. I do wish they were more interesting, like random meal pictures printed on these or cardboard discs, just to immerse you in the theme more, but they work fine.

Rules – Well written and easy to learn from. But they do use a comic sans type font, which I am not a fan of for reading rules. Luckily, there is a rules video on their website, which is mentioned in the rulebook, to help with those who don’t want to read them.

Box/Insert – Good size for what’s in it. Everything fits in the insert nicely. No complaints.


Variants

So, unfortunately I did not get to try the one variant, because I didn’t have more than 5 people to play with, but I do think it’s worth mentioning. You can play in teams if you have 6-10 players, which allows you to play helpful cards on your partner. It’s a neat option for a game night where there’s a few more people than expected who still want to try the game out.


PROS

  • Light and silly
  • Easy to learn, teach, and play
  • A bunch of different card abilities for benefits and negatives so there’s always options
  • Plus cards and helpers are not affected by fired dice
  • Can play with a large range/number of players

CONS

  • There’s a lot of ways to lose turns and no way to prevent a player from getting ganged up on and losing multiple turns in a row. I know it’s a take that game, but “lose a turn” is a tired mechanic in my opinion, and it’s never fun to lose a ton of turns when playing
  • The game can drag if players don’t have chefs. Since it comes down to random cards draws, and you can only play/discard 2 cards per turn, so it can be hard to cycle your hand to find one quickly
  • I thought the theme sounded cool and fun, but it didn’t really shine through enough for me

Final Thoughts

The first few times I played this I got chefs quickly, as did my opponents, and I enjoyed the game because it was just quick and silly fun. But in other plays I was more unlucky with not drawing cooks and then rolling fired on all my dice as soon as I got one, which just made it so I was doing very little on my turns. In one play, all 4 players went 3 rounds without anyone having a cook. It’s unlikely that this would happen often to everyone, but it doesn’t seem hard to happen to one or two players, which can just make for a frustrating experience for them, while others get to actually work toward finishing their tables. Eliminating the need to have a cook in order to use a helper would help with that a little, but would still slow players without a cook down.

I also wish the theme was more pertinent because I think it could have been really cool if it was integrated more (and probably something everyone who has ever worked in food service would want to do) but there are only a few customer cards in the deck, so you don’t get to attempt to cook customers as often as I’d like.

Overall, I  would recommend this to groups looking for a new, light take that game. It’s probably not something I would request to get to the table super often, but if others I gamed with suggested or wanted to play it, I’d be down for a game every so often.

My Final Ratings:
Overall Game – 5/10
Aesthetics – 6/10
Replayability – 5/10
Difficulty – 3/10

Additional Information:
 Designer – David Schneider
Artists – Nathan Crandall, David Schneider
Publisher – Good Enough Games
MSRP – $24.99
BGG
BGA
Website (Buy it Here!)

*I was provided a copy of this game to do this review*

What I Played This Week (2/17 – 2/23)

Howdy, Gamers! I hope you all had another amazing week of games, games, and a few more games!
This was a hard week for me; I was going through a lot of stuff and often didn’t really want to play games, but I still tried to get a bunch to the table because gaming helps to take my mind off things sometimes, which can be a much needed distraction for me. Really looking forward to this weekend because I should be getting a few neat games to the table with some good friends we haven’t seen in too long!

Happy Gaming~

Reaction Key
❤️ – Loved It/Always Love It/Favorite
😄 – Liked It/Will Likely Play Again
🤷🏻‍♀️ – Okay/Take It or Leave It
👎🏻 – Didn’t Like/Would Not Play Again
🆕 – New-to-Me Game


A Power Struggle is Afoot!

The year is 1917 and with Tsar Nicholas II forced out of the throne, a conservative Provisional Government represents the authority. However, with the Petrograd Soviet Council on the opposition, an intense power struggle is on the rise, leading to a social revolution.

Which side will you choose? How will you help lead your units to victory? And most importantly, will you be able to gain the will of the people? Find out when you go head-to-head with an opponent in Dual Powers: Revolution 1917!


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