Uh-Oh! What a time for hunger to strike – 2AM when everyone else is asleep! You’ll need to be as quiet as a mouse in order to sneak to the kitchen for some grub. Be careful – if you wake everyone else up they are NOT going to be happy about it. Shhh… let’s go!


🥅The Goal is to have the most points at the end of the game (triggered once someone hits 20+ points)
⚙️Push Your Luck – Each turn, players will flip over search cards hoping to get some ingredients to help them fulfill recipes/cravings. Players can retreat in order to keep what they’ve pulled, but if they make 4 or more noise, they will instead bust which will give them 1 careful token, but will let other players grab the ingredients they pulled
⚙️Hand Management – Players can typically only hold 4 cards in hand at the end of their turn, so if they can’t spend cards on recipes, they may need to discard some things that could have come in handy later
⚙️Contract Fulfillment – Players want to complete recipe and craving cards by discard ingredients in order to score points


👥2 to 5 Players – Seems to scale fine for any player count
👥Ages 8 & Up – Small, fairly simple ruleset; good for a wide range of players
👥Fans of push your luck and contracts


🟢Aesthetics – Good art, clear graphic design
🟢Fun theme
🟢Compensation – I like that you get careful tokens when you bust, but other players get first dibs at any of the cards you had flipped so you still don’t want to be too risky if you need some of the things you flipped
🟢Turns are not too long, and push your luck can usually be exciting, so players stay invested on each other’s turns
🟢Good variety of recipes/cravings

🔴Components – The box is a bit tight everything; I also thought the cards and board were a bit thin
🔴You can get (extra) unlucky and have a turn where you only pull accidents, or hit 4 sound at only your second card. The careful tokens help, but if you have to use them one turn, and then get hit again with a bad turn, it can be frustrating
🔴The hand limit can feel very small depending on what ingredients you’re drawing versus what you need


I generally like push your luck games and contract fulfillment games, so I thought this was pretty fun combo! I thought this theme worked well for this combination of mechanisms and it all came together well.

Of course, sometimes the luck factor can feel a little frustrating if you are getting higher noise cards than opponents, and thus not collecting as many cards, but I think the game is overall quick enough that it doesn’t feel too terrible even if that does happen.

I definitely wish the hand limit was a little bigger, or that it was always in affect, since it felt like a little too much additional luck to add a “no hand limit” rule if someone was able to draw out 7 cards. But overall, I thought the game worked well, and I had fun with it!


Additional Information:
My Final Rating – 7/10

Designer – Steve Ng Wen Xi
Artist – Keryn Yue
Publisher – Capital Gains Studio
MSRP – S$25.00
Website

*I was provided a copy of this game to do this review*

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