It’s time to gather your heroes and embark on an epic adventure of battle and control! Are you strong enough to endure whatever your opponent throws at you? Well, there’s no better time to find out!

In this preview of Skytear, I take a look at a  prototype copy and talk about the beginnings of this upcoming adventure game. So take it all with a grain of salt, and enjoy!

What Is It?

Skytear is a card-driven miniature’s based game inspired by MOBAs (Multiplayer Online Battle Arenas). You’ll activate your different heroes (4 from a given faction) and move around the board to achiever one of 3 randomly selected goals through battling your opponent, and gaining control of certain areas on the board.

Who Is It For?

I’d recommend this one to ages 13+ because it’s not too difficult but does require some strategy that may be too much for younger players. I’d also say it may appeal to fans of MOBAs or battle-type games because it does have that feel to it overall.


  • The art so far is very pretty/appealing, and the minis look like they are going to be amazing (as you can tell I have some standees instead), so a very appealing table presence
  • Interesting mechanics
  • Wide variety of characters to be available (I was only given 8 to play with, but their abilities alone were pretty varied, and the full game will have more in each faction so you have some choice)


  • The rules at the time I read them are hard to follow. They aren’t organized in the best way and lack a flow and that made the game kind of difficult to play as well. (Knowing if you’re  doing everything right, things like that). I know they’re still being worked on though, so I hope to see this improve

Final Thoughts

I can’t make too many sound conclusions yet since I just have a prototype copy of an eventual minis game, but I can say this given my experience – the game feels like it is still in earlier stages and needs work before it is “all there” so to speak. This opinion could be based on my limited prototype, or my rules experience, and may vary for others. But to me it just felt like it needed a little streamlining before it could really take off. I will say though that I think it has a lot of potential and I do hope to see it thrive. I’m looking forward to seeing the final product!

Additional Information:
Designer – Giacomo Neri

*I was provided a prototype copy of this game to do this preview*
*All components shown are subject to change*

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