So you’ve made a deal with the devil? Well, you’re not the only one. In order to earn the unholy strength you desire, you must first race your opponents to gather favor, destroy monsters, and collect the most soul points from them. Are you ready to take on the challenge?
Let’s check it out!

What Is It?

A simple card game for 1-4 players where you try to earn favor and play weapons, items, and spells in order to defeat monsters in the dungeon and collect their soul points, and sometimes their special abilities as well.  The person with the most soul points at the end wins! Special rules for which lane you can play weapons in might make this more or less difficult, so you’ll have to choose your one action each turn wisely if you want to come out ahead.

Who Is It For?

I’d really recommend this to anyone who enjoys light card games, or dungeon-themed games. It’s very easy to get into for practically anyone! I might advise against playing with some kids, if you think they may be sensitive to the theme, but it would be light/simple enough to play with younger audiences without a problem. (The game itself recommends ages 12+)

Quality of Components

Let me start by saying that I have a prototype copy of the game, so components are more than likely not final. However, the copy I have has a nice box, sturdier than your average deck box in my opinion, and cards are a nice quality as well, so I can only assume this will hold true in final production. Additionally, the art is gorgeous and the colors are vibrant while still leaving everything perfectly legible. I really like how easy everything is to understand on the cards overall.


  • Quick and easy to learn, teach, and play
  • Very visually appealing
  • The theme makes sense with the mechanics and fits well with the goal as well; overall well-designed
  • Durability of weapons/items (how many times they can be used) is done exceptionally well. You rotate the card 90 degrees each time it is used/activated, and the number in the top corner notes how many more uses it has – very clever!


  • I’d say it has low replayability because it’s a fairly small deck, so you could easily memorize the best combos/weapons/et cetera and focus on getting those cards when they come out. That still relies on luck of the deal/draw of course, but I still factor it in.
  • The text under the immediate effects of some monsters was a little unclear at first, but it was pretty easy to assume what should be done when we were confused.


I’d give this about a 2/5 difficulty rating. Really not hard at all, but enough challenge to keep it an interesting game! Like I said earlier, I really think anyone could play it, all ages. It’s just a matter of how you feel about the theme (Personally I think it’s pretty rad).

Final Thoughts

Overall I really enjoyed this game! I think it was a lot of fun, and I would definitely recommend it to others. I did think that it could be improved a little by having a set of decks for each card type and putting a certain amount of each together before each play to randomize it, but other than that I really like it just the way it is. I know that a few changes are on the horizon for it, so I would really like to see how it turns out!
If you get the chance to play or get this game, I highly suggest you do so!

Happy Gaming!~

Additional Information:
Designed & Illustrated by – Dylan Mangini

*I was provided a prototype copy of this game to do this preview. *

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