🎵We’ve got the whole world in our hands. We’ve got the whole world in our hands …🎵
And we have to to make it hospitable! Can you make the perfect regions to be home to pandas, tigers, whales, and more? (not all together, of course…) It’s time to build your planet to be the best it can be and earn all the points you can along the way!
What Is It?
A drafting game where players choose continent tiles to place upon their growing planet core. Together these tiles form various regions and players will compare regions to animal cards to see which planet certain animals will thrive on best.
Players also each have a private natural habitat objective card. They are trying to have as many areas of that type on their planet as possible to maximize end game points!
At game end, natural habitat cards score points based on how many areas are on a planet, and animal cards score 1 point if they match the natural habitat, and 2 points if they do not match. The player with the most points wins!
Who Is It For?
This game is great for kids, probably around 8+, and families because it’s light and approachable, but still allows for a bit of strategy for more seasoned gamers. This could even be a good teaching tool, on a small scale, to teach kids about animal habitats! Groups who lean toward lighter, quicker games, may also enjoy this one.
Components + Quality
Continent Tiles – Nice magnets. Colors are distinct. Slight variations in design for each habitat, but you might struggle a little if you are colorblind.
Cards – Average quality. A lot of variety in the animal cards. I also love the animals cause they’re all so cute! The natural habitat cards list their requirements clearly.
1st Player Token – Average cardboard token. Useful to keep track of drafting order easily.
Rules – Clear and concise with great examples!
Box – A bit roomy for what comes in it, but overall a nice size. And the box art is great!
Beginner – No natural habitat cards are used and all animal cards earned are worth 1 point. It’s a nice intro version for younger audiences or non-gamers to help them get used to the mechanics and strip away a little bit of the strategy.
Mystery Animals – Instead of the standard set up (3 lines of 10, 7, and 3 face up animals) 20 animal cards come out in 2 lines of 10. I found that this variant helped a lot with information overload because it allowed players to know only a few objectives at a time and adapt as the game went on.
- Cool/nice components
- Good for a wide range of gamers
- Aesthetically pleasing
- Variety in scoring and tiles (all tiles are used but always come out randomly)
- Natural habitat cards scale for how common/uncommon the habitats are
- Information overload. All the goals coming out at once is overwhelming because most players just want to accomplish them all, which is impossible. The variant definitely helps with that.
Overall, this is a cool game! I really love the aesthetic of it and just how nicely it is put together. The gameplay is simple enough that it lends itself to younger players, but does offer light strategy for those more experienced. It’s a little different every time, and it’s fun to adjust your strategy to the tiles as they come out.
My Final Ratings:
Overall Game – 7/10
Aesthetics – 7/10
Replayability – 7/10
Difficulty – 3/10
*I was provided a copy of this game to do this review*
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