It’s picnic season, ants – and we’re in luck! We’ve found a picnic blanket covered in treats. If we position our queens just right, our colonies will be able to claim those sweets! But…who will claim the most?
What Is It?
🎯The Goal is to have the most points. The game will end when someone hits a certain score, depending on player count
⚙️Abstract Strategy
⚙️Path Connections / Enclosures – Players want to use their ants to connect sweets of the same type. They also want to completely surround sweets in order to claim them
⚙️Variable Turn Order – Players use their queens to choose which row they want to play in on the active side of the board. The order on the board will determine the turn order for the next round
Who Is It For?
👥2 – 4 Players – Seems fine at any count. You need less points to end the game with 4, but the board is much fuller, so it can lead to more strategic gameplay
👥Ages 13 & Up – Rules aren’t too bad once you start playing, but it definitely has an unique way to use the grid/board and some abstract strategy going on, so it might be tricky for less experienced gamers
👥Fans of abstracts, connections, and high player interaction
PROS
🟢Aesthetics – Fun/nice look
🟢Components are nice, especially the sweets
🟢Rules are, overall, very clear
🟢Fun theme
🟢Turns are fairly quick
🟢The powers you can use with earned sugar cubes are cool, and can make a huge difference in your turns



CONS
🔴Cloth Boards are annoying
🔴Board can get very busy, which can make seeing your connections hard
🔴I thought the “4 boards” thing was confusing at first from the rulebook. It did make more sense when I started playing though
🔴I felt like you didn’t get many sugar cubes with more players, which made it hard to use the powers
🔴Because the game ends with an “immediate” trigger, it can have unequal player turns
Final Thoughts
Overall, I thought it was fine. The variable turn order can definitely add to the strategy, and change a bit how you approach playing in general. It had some interesting things going on, but it ran a bit long for me, especially at 4, and I didn’t think it was something I’d come back to very often. I also thought scoring could be a little clunky. If you’re more a fan of abstract style games than me, you might find more of a fondness for this one.
Additional Information:
My Final Rating – 5/10
Designer – Robert Hovakimyan
Artist – A. Giroux
Publisher – Bitewing Games; AllPlay
MSRP – $39.00
Website
*I was provided a copy of this game to do this review*
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