Agents. It seems enemy spies have infiltrated the organization. We can’t exactly allow that to continue, understand? So, it’s up to you to figure out who they are and eliminate them once and for all. We’re counting on you, team!


What Is It?

Cooperative – Players work together to identify and eliminate all suspects

Deduction – Players are giving clues about suspects they have seen to get their team to identify them correctly

Hand Management – Given the cards in their hands, players will have to determine when it is better to give clues about their own suspects, or give a card to another player to use as a clue. Only certain actions let players draw more cards, so they have to work with what they’ve got so they don’t end up too limited


  • 2 to 5 Players – Works well at any count
  • Ages 13 & Up – Pretty simple gameplay, but can be tricky to get the hang of the clue-giving and deducing info based on the clues. If you’re wary of guns with younger audiences, you may want to play with older players instead
  • Players who click well with numbers
  • Fans of cooperative deduction games (this has some similarities with Similo)

The rulebook has a variety of missions players can try which change how many suits they use, the number of suspects and bullets, and possibly give restrictions to gameplay (i.e. solving suspects in order, no discussion allowed, and more). I think these missions help keep the game fresh play after play and offer a good array of options to change up the game.


PROS

  • Components – Nice quality cards and cardboard bits.
  • Aesthetics – Simple but nice artwork
  • Easy set-up
  • Turns are very quick
  • Gameplay is smooth
  • I like the mission variety
  • Game length feels just right
  • Had similarities to other deduction card games, but still felt very unique
  • I was definitely confused over the factors/multiples at first (math and I aren’t really friends) and how to understand the clues for the purpose of narrowing down what a suspect could be, so I thought the game had a bit of a learning curve if you aren’t good with numbers
  • I didn’t love the missions that didn’t allow communication, because I don’t like sitting around the table silently, and the ones that made you discard everything face down, because it added a memory element which I’m never a fan of because I am a goldfish

I have really enjoyed other games that play similarly to this, so I was definitely intrigued by this, and I thought the missions helped to give it a unique feel. The numbers on the cards did too of course, but like I said, I struggled with that more in the beginning (though I recognize that as a me problem, and don’t judge the game for it).

The theme was a little tacked on it would seem, but I thought the components helped to flesh it out a little bit, which I liked. If you like cooperative deduction, it’s definitely worth checking out!


Additional Information:
My Final Rating – 7/10

Designers – John Kean, Liam Kean
Artist – Man-Tsun
Publisher – Pandasaurus Games
MSRP – $17.95
Website

*I was provided a copy of this game to do this review*

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